This was a great read and, in my opinion, a wonderful addition to a complex cultural conversation.
I really appreciate how you differentiate between "screen time" (social media, etc) and video games. The attention span note is on point.
However, it is also worth noting that not every video game is created equally. I'm not only talking about genre variety, but how well a video game accomplishes the cognitive advantages you mention as well as the play and focus advantages.
I play my fair share of games as both a source of cognitive challenge and a medium for "play" and I also spend a good amount of time around young adults. The range of video game options appears to exist on a spectrum according to how well it enhances these qualities you bring up.
Do you think there is a measurable way to approach how well different games do what you bring up?
The assumption is that not all video games are created equal and, while we should change our general disposition toward games (seeing the advantages you articulate), we should pay attention to the extent which different games provide these life skills.
From a technological perspective, is that something you would agree with?